But the second follows quick
One thing was clear following the sweeping success of the virtual Moorhuhn hunt:
We needed a sequel!
Of course, we wanted it to be better, nicer, more colourful and generally fantastic.
Around 20 million downloads, more than 200.000 copies sold in stores,
and the continuing use of the paid download offer seem to indicate that
we did something right during the development.
Certain basic principles remain the same: 90 seconds, grouse flying around the landscape,
shooting the above (the grouse, not the landscape!!!) yields points.
That was enough for part one,
but there had to be more in the sequel. So we filled the game with loads of hidden puzzles to
solve in order to spur on the fans' passion for the hunt.